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Question by Michael_ · Jan 20, 2014 at 12:27 PM · errorarrayreferencingfindgameobjectswithtagindexoutofrangeexception

FindGameobjectsWithTag -> Array

GameObject[] Swordmen = new GameObject[10];

 void Start () {
     Swordmen = GameObject.FindGameObjectsWithTag ("Swordman");
 }

It won't add the game objects to the array and if I try this:
GameObject swordman;
swordman = GameObject.Find("Swordman2");
Swordmen [1] = swordman;

It will just say: IndexOutOfRangeException: Array index is out of range.

Please help, it's probably really obvious but I just don't see it. (And I'm making a enemy array where I can get one and activate it when I need it, I tried to instantiate them into the array but it didn't work either, after it was instantiated if I tried to refer to it I got an error)

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avatar image GameVortex · Jan 20, 2014 at 12:34 PM 0
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Are the GameObjects actually **tagged** with the tag "Swordman" (case sensitive) or are they only named "Swordman"?

avatar image Michael_ · Jan 20, 2014 at 12:52 PM 0
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Yes, gameobjects are tagged Swordman

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Answer by Uncasid · Jan 20, 2014 at 02:51 PM

remember that c# uses 0 based arrays, ie Swordmen[0] is actually the first swordman.

how many swordmen do you have in the scene? also, make sure they are enabled in the scene.

btw

GameObject[] Swordmen = new GameObject[10];

should just be: GameObject[] Swordmen;

this is because you wont actually know the size of the array coming from the findobjectswithtag method.

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avatar image Michael_ · Jan 20, 2014 at 03:56 PM 0
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The gameobjects weren't enabled and yes I did try leaving new GameObject[]; out but didn't help obviously.

avatar image Uncasid · Jan 20, 2014 at 03:59 PM 0
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Oh man, it is always the little things that get you!

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Answer by Ibzy · Jan 20, 2014 at 02:57 PM

I've always struggled with arrays like this in Unity too, instead I'd use List Swordmen = new List;

 void Start() {
 Swordmen.AddRange(GameObject.FindGameObjectsWithTag("Swordman");
 }

This is pseudo code, so don't quote me, but I believe something along those lines may work. If FindGameObjectsWithTag() returns an array itself, this might require a for loop?

Edit: Code amended - thanks go out to Uncasid.

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avatar image Uncasid · Jan 20, 2014 at 03:32 PM 0
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Lists are nice to use for sure, LINQ is one bad mother and quite useful. Just to note, you have the incorrect method call to add an array to a list object:

 Swordmen.Add(GameObject.FindGameObjectsWithTag("Swordman");

should be

 Swordmen.AddRange(GameObject.FindGameObjectsWithTag("Swordman");

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