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Question by ZZantal · Jan 18, 2017 at 04:12 PM · staticbatchingcombineutility

StaticBatchingUtility.Combine Is it working correctly?

Been trying to optimize the performance of my game lately, (300 draw calls)

I have some objects that get created at run time, most of these objects have decorations as children

most of these decorations are the same model and have the same material.

I just ran the StaticBatchingUtility.Combine on the root of the dynamically created objects

It seems to work (the mesh filters show as combined on the root)

Although draw call count and batch count is exactly the same as well as performance,

The only thing that changes is the number of VBOs sent to the gpu.

Anyone knows where the problem might be?

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