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Question by wilking4 · Mar 13, 2018 at 06:58 PM · camerapanelaspect-ratioaspectratio

Struggling to maintain aspect ratio & menu disappearing?

I am trying to develop a game for android, Facebook and Windows.

Therefore I will need to support multiple aspect ratios.

I have attempted to use the following script:

 using UnityEngine;
 using System.Collections;
 public class FixedRatio : MonoBehaviour
 {
 // Use this for initialization
 void Start()
 {
     // set the desired aspect ratio (the values in this example are
     // hard-coded for 16:9, but you could make them into public
     // variables instead so you can set them at design time)
     float targetaspect = 1280.0f / 800.0f;

     // determine the game window's current aspect ratio
     float windowaspect = (float)Screen.width / (float)Screen.height;

     // current viewport height should be scaled by this amount
     float scaleheight = windowaspect / targetaspect;

     // obtain camera component so we can modify its viewport
     Camera camera = GetComponent<Camera>();

     // if scaled height is less than current height, add letterbox
     if (scaleheight < 1.0f)
     {
         Rect rect = camera.rect;

         rect.width = 1.0f;
         rect.height = scaleheight;
         rect.x = 0;
         rect.y = (1.0f - scaleheight) / 2.0f;

         camera.rect = rect;
     }
     else // add pillarbox
     {
         float scalewidth = 1.0f / scaleheight;

         Rect rect = camera.rect;

         rect.width = scalewidth;
         rect.height = 1.0f;
         rect.x = (1.0f - scalewidth) / 2.0f;
         rect.y = 0;

         camera.rect = rect;
     }
 }
 }

However this didn't seem to do anything - I have tried setting the anchors for menu items too.

On top of this, I have tried building to Facebook Gameroom and the panel, along with it's contents, disappear altogether! For some reason the scroll bars seem to be hovering though?

I hope someone can help!

Thanks!

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