Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Suley · Feb 28, 2017 at 11:34 AM · uicanvasmemorymemory managementstreamingassets

FATAL EXCEPTION: UnityMain on some Android devices

Hi,

i am getting this Error in my scene, after i set a gameobject active. Nothing fancy is going on at the scene.

E/AndroidRuntime: FATAL EXCEPTION: UnityMain java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.4.1p4 Device model : samsung GT-N8010 Device fingerprint: samsung/p4notewifixx/p4notewifiww:4.1.2/JZO54K/N8010XXUCMD2:user/release-keys

                                                Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00002b2c
                                                Build fingerprint: 'samsung/p4notewifixx/p4notewifiww:4.1.2/JZO54K/N8010XXUCMD2:user/release-keys'
                                                Revision: '6'
                                                pid: 22574, tid: 22619, name: main  >>>  <<<
                                                    r0 6bfc5cc0  r1 00002b2c  r2 00000924  r3 00000000
                                                    r4 00000944  r5 00000001  r6 60501700  r7 6bfc5cc0
                                                    r8 5e319468  r9 00000001  sl 60501700  fp 00000002
                                                    ip 00002b60  sp 605015f8  lr 60a65b14  pc 4015b23c  cpsr 2f322e31
                                                
                                                    at libc.memcpy(memcpy:160)
                                                    at libGLESv2_mali._gles_gb_setup_input_streams(_gles_gb_setup_input_streams:600)
                                                    at libGLESv2_mali._gles_gb_vs_setup(_gles_gb_vs_setup:108)
                                                    at libGLESv2_mali._gles_gb_draw_indexed_range(_gles_gb_draw_indexed_range:136)
                                                    at libGLESv2_mali._gles2_draw_elements(_gles2_draw_elements:296)
                                                    at libGLESv2_mali.glDrawElements(glDrawElements:76)
                                                    at libunity.004d6728(Native Method)
                                                    at libunity.007a52a0(Native Method)
                                                    at libunity.007a53c0(Native Method)
                                                    at libunity.0079b9ec(Native Method)
                                                    at libunity.003de0bc(Native Method)
                                                    at libunity.003df240(Native Method)
                                                    at libunity.0050c3b4(Native Method)
                                                    at libunity.0050efbc(Native Method)
                                                    at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
                                                    at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:394)
                                                    at libdvm.00027360(Native Method)
                                                    at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:180)
                                                    at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:272)
                                                    at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
                                                    at libdvm.000544d3(Native Method)
                                                    at libc.__thread_entry(__thread_entry:48)
                                                    at libc.pthread_create(pthread_create:172)
                                                    at Unknown.000024bc(Unknown Source)

I searched the forums and the web, but i could not find anything specific to solve this issue. As far as i understand this happens, when the app tries to access memory which it does not have?

Btw. it only happens on older samsung device (Samsung GT-N8010).

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Suley · Mar 06, 2017 at 10:02 AM 0
Share

Guys this is quite important for my job. No one has an idea, what i should do or at least try?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Suley · Mar 11, 2017 at 10:27 AM

I got a little Update. I tried doing Debug with a build via IL2PCC and i found out this:

A/libc: Fatal signal 11 (SIGSEGV) at 0x00002b3c (code=1), thread 2909 (UnityGfxDeviceW)

seems to be a problem with UnityGfxDeviceW?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity Sprite Memory Usage Is Huge 1 Answer

Unity Image Loading System optimization request 1 Answer

Why the scaling is not done correctly? 0 Answers

Unity memory thirst 0 Answers

Unity UI Text with markup tags - “String too long for TextMeshGenerator” 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges