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Question by MstislavPavlov · May 01, 2017 at 04:28 PM · scripting problemtexture2dalgorithm

LoadRawTextureData - how to use?

Please explain how LoadRawTextureData works.

if i do:

 // request for jpg from server
 var bytes = _wc.DownloadData(uri); // The request is executed outside the main thread
 var tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
 tex.LoadImage(bytes); // <= slow
 image.texture = tex;

all work fine, but LoadImage very slow :\

I'm trying use LoadRawTextureData , but always recive error:

UnityException: LoadRawTextureData: not enough data provided (will result in overread).

As i understand it's because my data is not formatted. I'm don't know ho to do it :\

For test i'm try this:

 var tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
 tex.LoadImage(bytes);
 var tex2 = new Texture2D(width, height, TextureFormat.ARGB32, false);
 tex2.LoadRawTextureData(tex.GetRawTextureData());
 image.texture = tex2;

But this also does not work. It's return previous exception.

Can someone help me with this problem?

PS: Unity 5.6.0f3

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