Anyone here experience differences in script behaviour between iOS and Android?
Hey guys,
Recently I've been working on a game that uses the A* algorithm for pathfinding. I've tested my game a lot in the Unity Editor and on an Android device and my code for the A* algorithm works perfectly fine wth no glitches. But, during some play testing on an iOS device, I have characters occasionally walking through obstacles that they shouldn't be. This is only seen when I'm testing on an IPhone 5c (haven't tried on an iPad yet or any other iOS device). Has anyone ever experienced an issue similar to this before where their code works perfectly on one platform but appears buggy on another platform?
Any input or tips on how to solve this would be helpful!
Your answer
Follow this Question
Related Questions
Rename code inside platform dependent compilation region 0 Answers
MetaData and iOS Build is huge, sprites not loading correctly on iOS 1 Answer
how can i use the mobile input scripts? 0 Answers
How to replace space keyboard with a simple tap on Android? 0 Answers
URP: Particle Material with Overlay Color Mode Looks Different on Android and iOS than Editor 2019.4 1 Answer