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Why does my character import from 3Ds Max see through?
Ill attach the before and after pictures. For some reason i can't figure out how to get my character to import properly.
Answer by rutter · Aug 12, 2014 at 04:34 AM
Inverted normals -- all of your mesh faces are pointing the wrong way.
You might see if any of these posts are helpful for you:
http://forum.unity3d.com/threads/bug-normals-inverted-on-3ds-max-and-fbx-models.120415/
http://answers.unity3d.com/questions/378617/fbx-character-always-has-inverted-normals.html
http://answers.unity3d.com/questions/43028/normals-flipped-on-editable-poly-model-imported-fr.html
http://answers.unity3d.com/questions/244771/max-8-fbx-import-issue-normals-being-flipped.html
I'm hesitant to let this through the moderation queue because it's a frequently asked question. It's not a bad question, we're just trying to cut down on the number of duplicate threads in this area of the site. If you have anything else to add, feel free to comment here; if not, I'll drop the question from the queue in a little while.
If you can't find help, here, you can always try the forums or look up some tutorials online.
Thanks for the help. I was looking for a bit but couldn't find anything on the situation.
Once again thanks and it wont happen again.
@Ockwerd No worries! Some other mod let this through, so I'll leave it be. Don't worry about asking too many questions -- that's why we're here.
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