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Question by nockieboy · Jun 18, 2014 at 01:57 PM · importblender

Blender UV map not importing correctly

Hi everyone,

I've gone back to a project that I've not touched for quite some time, since a 3D model got corrupted in it after (I think) the Unity 3.5 update.

I've sorted out the model, done the UV mapping in Blender and as you can see from the screenshot, it's fine in Blender.

alt text

However, when I import it to Unity the UV mapping doesn't seem to import correctly and it's all over the place. I've tried swapping UVs on the import settings and that doesn't improve the situation. I can't even work out the UV map from the material - it seems the head, for example, is a zero-point UV space.

alt text

Does anyone have any advice or are experiencing similar problems?

Any help would be appreciated!

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untitled-2.png (61.0 kB)
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avatar image karljj1 · Jun 18, 2014 at 08:42 PM 0
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I cant see anything wrong with it however I would be happy to take a look at the Blend file if you want.

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