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How I set a delay in the last animation frame before change to the first back?
In the blue line, I can't put a delay to the animation changes to the first smoothly, so it is breaking my animation. In tutorials, the yellow area has a frame counter and the guy who is doing the tutorial, changes right there the frames and solve. Can you guys help me in this? I'm sorry, I'm new on unity
Answer by ejoo_pasco · Sep 19, 2019 at 02:09 PM
Hi matheusnicolas, try this :
mark the very first keyframe (it turns blue)
press ctrl-c
move the vertical white line (playback head) to the frame of your choice (35 ?) bi clicking into the "ruler" (timeline)
press ctrl-v to insert the keyframe at that time.
So you make sure the last sprite before looping is identical to the first. Anyway there IS a frame counter in the row above the yellow area at the end where the actual frame is shown or can be inserted.
The number in the yellow area (if it was there) is the frame rate which you possibly don't want to change.
BTW: don't get confused with this timeline as part of the Animation window and the Timeline window: https://docs.unity3d.com/Manual/AnimationEditorGuide.html
have fun!
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