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Question by melonman · Aug 27, 2011 at 01:04 PM · animationdelay

Delay Invisibility

Hi

I wanted to know how to delay a line of code from activating for a ceratin amount of time

It's function is basically to 1: allow me to swap a weapon out of sight

and 2: when a certain number of seconds have passed make the object invisible.

I have looked into the "WaitForSeconds" type but haven't had much luck in using it.

Ideally It would be great to make a method that delayed the invisibility so I could just call it up as and when i need it (which I tried doing)...

void wait(){}

 IEnumerator WaitUp(){

 

     {

         yield return new WaitForSeconds(10);

         print("im_not_doing_anything");

     }

     

 }

 

So firstly am I using this correctly and is there a better more effective way of pulling this off for instance maybe something like a "wait until animation is played" function similar to the animation "QueMode's" but for invisibility?

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Answer by AaronG · Aug 27, 2011 at 01:53 PM

I'm not sure what the issue is. What problem are you having with the coroutine? It looks fine to me.

I guess what you want is a public method which can called from anywhere which will then begins a private coroutine?

 // Public method to begin wait coroutine
 public void Wait() {
     StartCoroutine(wait());
 }
 
 private IEnumerator wait() {
     yield return new WaitForSeconds(10);
     
     // Do Stuff
 }
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Answer by melonman · Aug 27, 2011 at 03:09 PM

Thanks that's exactly what i was trying to do and it works nicely.

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