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Question by maxmet · Jan 15, 2018 at 04:41 PM · vector2attributeoopextend

Add attribute to Vector2 Class

Hello. I'm working on something that uses Vector2 a lot.

I now realize I'd like to add an additional int attribute to the class, as an ID. The problem is that I can't derive a class from Vector2 because it is a "sealed" type...

I now found out that there are "Extension" methods to add functionality. Is there anything similar to add an attribute?

I could create my own class, but it's rather annoying to have to rewrite all of the code.

Thanks!

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Answer by Hellium · Jan 15, 2018 at 05:00 PM

Extension methods are used to add methods, and AFAIK, it's not possible to add class members this way.

I advise you to write your own class, but don't worry, you don't have to rewrite it completely.

 using UnityEngine;
 
 public struct MyVector
 {
     public Vector2 Value
     {
         get; set;
     }
 
     public int ID
     {
         get; set;
     }
 
     public MyVector( Vector2 v ) : this( 0, v ) { }
 
     public MyVector( float x, float y ) : this( 0, x, y ) { }
 
     public MyVector( int id, Vector2 v )
     {
         ID = id;
         Value = v;
     }
 
     public MyVector( int id, float x, float y )
     {
         ID = id;
         Value = new Vector2( x, y );
     }

     public static implicit operator Vector2( MyVector v )
     {
         return v.Value;
     }

     public static implicit operator MyVector( Vector2 v )
     {
         return new MyVector( v );
     }
 }

Then, you will be able to use your new struct as follow:

         MyVector v = new MyVector();
         Debug.Log( ( (Vector2) v ).magnitude ) ;
         // OR
         Debug.Log( v.Value.magnitude );
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avatar image maxmet · Jan 15, 2018 at 08:18 PM 0
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Thanks! I'll give it a shot.

avatar image maxmet · Jan 16, 2018 at 02:25 PM 0
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Had to rewrite a lot of the code that used Vector2, but it is working, with a few added functions to the struct.

So I'll accept this answer. Thanks! :)

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