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This question was
closed Aug 14, 2019 at 02:32 AM by
digzelot for the following reason:
This was a bug which is fixed in 2019.3.0a11 alpha
Are Shader graph nodes not un-docking/busted?
When I plug a node into anything - the previous default nodes remain - I also can't seem to delete them. Is there a way to dock/undock? I feel like I hit a hotkey or something that I shouldn't have hit
Why are these nodes not being removed?
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