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Question by Shark711 · Nov 17, 2014 at 10:13 AM · triggerontriggerenterspherecollider

Can a Trigger (Oppose to a collider) Trigger another Trigger?

Good day all, I have multiple objects in my scene, and I want to know when they are in reach of one another. I was thinking of creating sphere (colliders) Triggers to do this, problem is, only a colliders can trigger a trigger. (Or I am doing something wrong) Alternatively I could use Vector3.Distance(a, b) but doing that for multiple objects frequently (i.e. each frame update) doesn't sound like an optimize approach (perhaps even the triggers are also not optimize I don't know). What is a best way to to achieve this? Is there a way to get trigger to trigger other? Or even set up the collider not to bounce of other colliders would work (currently I am pushing objects away from one another when trigger is not set to true)

Thanking all in advance

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Answer by Immanuel-Scholz · Nov 17, 2014 at 10:33 AM

Kinematic Rigidbody Trigger Collider should trigger each other. So if you set up both collider to

  • have a Rigidbody component

  • Kinematic flag to true

  • Trigger to true

then the OnTriggerEnter function should be called on both colliders without any physical effect on the real positions.

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avatar image Laurence_B · Jul 26, 2019 at 09:14 AM 0
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