Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by unity_YYoxtjdH92iNIg · Jan 27, 2020 at 07:13 PM · gameobjecttriggernavmeshagentontriggerenteragent

Navmesh agent problem

İ have agent idle...i made trigger to when i pass as FPS controller agent follow me and game over..But agent start follow but it stops place where i pass trigger not following me...

 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.AI;
  public class hedefbul : MonoBehaviour
  {
      public GameObject target;
      public NavMeshAgent agent;
      // Start is called before the first frame update
      void Start()
      {
         
      }
  
      // Update is called once per frame
      void OnTriggerEnter()
      {
          agent.SetDestination(target.transform.position);
  
  
      }
  }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by unity_ek98vnTRplGj8Q · Jan 27, 2020 at 08:03 PM

Right, you only set the target position once. If you want it to follow an object, you need to update your path repeatedly. There may be a cleaner way to do this, but here is an easy way -

 using System.Collections;
   using System.Collections.Generic;
   using UnityEngine;
   using UnityEngine.AI;
   public class hedefbul : MonoBehaviour
   {
       public GameObject target;
       public NavMeshAgent agent;
       public float pathUpdateInterval = 1f;
 
       private GameObject activeTarget = null;
       private float timer = 0f;
       
       // Start is called before the first frame update
       void Start()
       {
          
       }
 
       void Update(){
           if(activeTarget == null) return;
           
           timer += Time.deltaTime;
           if(timer >= pathUpdateInterval){
               timer = 0;
               agent.SetDestination(activeTarget.transform.position);
           }
       }
   
       // Update is called once per frame
       void OnTriggerEnter()
       {
           activeTarget = target; 
           timer = pathUpdateInterval;
       }
   }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unity_YYoxtjdH92iNIg · Jan 28, 2020 at 12:54 AM 0
Share

but my enemy will be idle first..so when idle even if i collide with enemy..FPS will not die..but after trigger which above activated when FPS collide with enemy FPS will die..how can i do that ? it is so confusing..i am beginner at unity and my english not perfect sorry about that..

avatar image unity_ek98vnTRplGj8Q unity_YYoxtjdH92iNIg · Jan 28, 2020 at 03:39 PM 0
Share

I'm sorry, can you rephrase your question? I'm not quite sure what you are asking

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

204 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnTriggerExit overwrites OnTriggerEnter 2 Answers

Problems with the triggers(not recognized) 1 Answer

Object moving OnTriggerEnter, please help?! 2 Answers

Moving object with a trigger? 0 Answers

How do I call an on trigger enter / destroy gameObject in the scene c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges