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Question by piratecody · Jun 19, 2018 at 03:37 PM · assetsuser interfaceinterfacemobile devicesbutton backround

How do I properly make assets for mobile games

Hi, I'm fairly new with unity and that'll probably become obvious in a second.

I'm trying to make a mobile game but none of my custom button sprites look right. I made them in Illustrator using a Samsung Galaxy template so that the aspect ratio and everything was correct. Once I exported my buttons as PNGs and put them in unity they looked "okay" but when I ran the game on my phone everything was extremely pixelated. I'm not sure where I went wrong, they don't look pixelated in the engine preview and the game window.

Also, for clarity, to put my buttons into the game I replaced the sprite of existing buttons and tweaked the Rect Transform.

Edit: I've also noticed that if I build my app as an APK and install it on my phone, all of the buttons and text become extremely small.

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Answer by gsegers · Jun 19, 2018 at 05:19 PM

You're gonna want to set the canvas scaler to your needs

https://docs.unity3d.com/Manual/script-CanvasScaler.html

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