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Question by mycahkrason · Jun 12, 2019 at 01:38 AM · controllerwebgljoystickgamepadinput.getaxis

Joystick Axis not recognized when deployed to WebGL

Hello, I am currently trying to set up a controller with my WebGL Unity Game to make an object move left and right. The controller is an iNNEXT SNES USB controller. I have mapped the Horizontal D-Pad controls to:


Type: Joystick Axis
Axis: 4th axis (Joysticks)
Joy Num: Get Motion from all Joysticks

The controls work in the Unity Editor. When using the D-Pad, the player moves left and right. However, once I build the game for WebGL the Joystick controls are no longer recognized and the object no longer moves left or right. I also tried adding print statement for "Input.GetAxis("Horizontal")" and I receive -1 or 1 while testing in Unity, but when I build the game for WebGL, it stays on 0.

The code is:


void Update () {

     if (Input.GetAxis("HorizontalDPAD") > 0){
         MoveRight();
     }else if(Input.GetAxis("HorizontalDPAD") < 0){
         MoveLeft();
     }

 }
 
 public void MoveLeft(){
     transform.position += Vector3.left * movementSpeed * Time.deltaTime;
 }
 
 public void MoveRight(){
     transform.position += Vector3.right * movementSpeed * Time.deltaTime;
 }


Everything works in the Unity Editor, however, when I build the game for WebGL, the D-Pad is no longer recognized. Please let me know if you have any solutions or ideas on how to fix this. Thanks!

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Answer by dongrout · Apr 15, 2020 at 09:00 PM

Did you find a solution? I'm finding that in the Unity Editor it's detecting joystick 1 & joystick 2 but then in WebGL it's detecting joystick 2 & joystick 3. I'm guessing that I'll have to setup 3 players in the Input Manager and switch player input depending on if it's a WebGL build or not.

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