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Question by denali95 · Jan 04, 2021 at 02:05 AM · animationmeleeinverse kinematicfirst person

Inverse Kinematics for Sword

I'm building a first person game with sword combat, and am trying to utilize Inverse Kinematics to ensure the enemy strikes a specific point on the player, and vice versa. I purchased the "Final IK" asset from RootMotion on the Asset Store to try to achieve this, but am not having much luck. Has anyone seen solutions for this sort of thing out there?

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