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Question by cj007 · Apr 21, 2020 at 01:36 AM · slowdowncrouching

slow down crouch

when i crouch, its almost like i am teleporting to a lower level. any ideas on how to slow it down? (i am new to unity)

 public class crouch : MonoBehaviour
 {
     public CharacterController CT;
 
 
     public float activeCrouch = 1f;
     public float notCrouch = 3f;
 
 
     public GameObject player;
 
 
     // Start is called before the first frame update
     void Start()
     {
         CT = gameObject.GetComponent<CharacterController>();
         
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKey(KeyCode.LeftShift))
         {
             CT.height = activeCrouch;
             player.transform.localScale = new Vector3(1f, 1f, 1f);
         }
 
         else
         {
             CT.height = notCrouch;
             player.transform.localScale = new Vector3(1f, 2f, 1f);
         }
     }
 }
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Answer by jkpenner · Apr 21, 2020 at 03:34 AM

I would suggest using a Lerp to interpolate between your default height and crouch height. Something similar to this:

     // Determine if which height we need to move towards.
     var crouchDirection = isCrouched ? -1 : 1;
     
     // crouchValue is clampped between 0 to 1 The value will be adjusted by the
     // current crouch direction.
     crouchValue = Mathf.Clamp01(crouchValue + (crouchDirection * Time.deltaTime));
     
     // lerp between the crouchHeight and default height based on the crouchValue.
     // When crouchValue is 0 it returns the crouch height, when it is 1 it returns 
     // the default standing height, and any value inbetween will return a value
     // between the default and crouch heights (0.5 returns half way between).
     var targetHeight = Mathf.Lerp(crouchHeight, defaultHeight, crouchValue);

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