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Question by NathanGG · May 04, 2018 at 02:34 PM · crouching

Crouching script

I'm making a first person game and I need to implement crouching. I've got the moving and looking down, I just need a crouch script. But I have no clue how to make it. Where do I even put it? A seperate script, the moving script, the looking script? Idk, but this is my moving script.`

public class ControllingScript : MonoBehaviour {

 public float walkSpeed = 10f;

 // Use this for initialization
 void Start () 
 {
     Cursor.lockState = CursorLockMode.Locked;
 }
 
 // Update is called once per frame
 void Update () 
 {
     float translation = Input.GetAxis ("Vertical") * walkSpeed;
     float straffe = Input.GetAxis ("Horizontal") * walkSpeed;
     translation *= Time.deltaTime;
     straffe *= Time.deltaTime;

         transform.Translate(straffe, 0, translation);

     if (Input.GetButtonDown("escape"))
         Cursor.lockState = CursorLockMode.None;
 }

`

Got any ideas?

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Answer by Koyemsi · May 04, 2018 at 03:29 PM

Hi. I assume your player is done the classical way (one camera + capsule collider), like in the Standard Assets ? Maybe you could reduce the vertical size of the capsule to its half, or something like that ? I think I would put the crouching code in the moving script.

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avatar image NathanGG · May 07, 2018 at 05:31 PM 0
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I tried, but i don't know if I did it incorrectly or It doesn't work.

avatar image Koyemsi NathanGG · May 07, 2018 at 06:07 PM 0
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Try something like this :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ControllingScript : $$anonymous$$onoBehaviour {
     public float walkSpeed = 10f;
 
     private CapsuleCollider capsuleColl;
     private float capsuleHeight;
     private Vector3 capsuleCenter;
 
     void Start () {
         Cursor.lockState = CursorLock$$anonymous$$ode.Locked;
 
         capsuleColl = GetComponentInChildren<CapsuleCollider> ();
         capsuleHeight = capsuleColl.height;
         capsuleCenter = capsuleColl.center;
     }
 
     void Update () {
         float translation = Input.GetAxis ("Vertical") * walkSpeed;
         float straffe = Input.GetAxis ("Horizontal") * walkSpeed;
         translation *= Time.deltaTime;
         straffe *= Time.deltaTime;
         transform.Translate (straffe, 0, translation);
 
         if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.LeftControl))
             Crouching (true);
         if (Input.Get$$anonymous$$eyUp ($$anonymous$$eyCode.LeftControl))
             Crouching (false);
     }
 
 
     void Crouching (bool myBool) {
         if (myBool) {
             capsuleColl.height = capsuleHeight / 2;
             capsuleColl.center = capsuleCenter;
         } else {
             capsuleColl.height = capsuleHeight;
             capsuleColl.center = capsuleCenter;
         }
     }
 }

Your player must have a CapsuleCollider, of course.

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