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Question by lkarus · Nov 14, 2015 at 04:26 AM · c#pause game

Pausing the game during tutorials

I'm currently working on a game, and I have a tutorial level, and I want to stop the game in certain types and explain how our game mechanic works. So I plan like to have the tutorial npc talk the player through it, so there's going to be a series of text and even asking the player to provide a particular button as input to continue to the next part of the tutorial.

The code that I found is setting 'Time.timeScale' to 0 to pause it, and 1 (or any value not smaller or equal to 0) to unpause the game. But this pauses everything. Is there a way to pause only certain things using this 'Time.timeScale', or is there a different method to approach this method?

Any helps will be appreciated!

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avatar image joemane22 · Nov 14, 2015 at 06:51 AM 0
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http://answers.unity3d.com/questions/7544/how-do-i-pause-my-game.html

Some good information here pertaining to your questions. Provides multiple ways to pause your game including some that will do what you want it to do.

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