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Question by ShahanButt · Oct 29, 2015 at 11:35 AM · unity5stringvar

problem in var atemp : String[]

using UnityEngine; using System.Collections;

public class textdisplay1 : DestrroyOnClick { public TextAsset asset;

 public int searchWord (string a) {
     var aTemp : String[] = tWordList.text.Split("\n"[0]);
     return 1;
 }

}

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Answer by Landern · Oct 29, 2015 at 12:49 PM

You're mixing Javascript and c#, if you want to split a string based off new line, give it a couple options for different platforms to split on, i.e. \n and \r\n

I assume the variable tWordList is derived from DestrroyOnClick or somewhere down the chain as there isn't a direct reference in the textdisplay1 class.

using UnityEngine; using System.Collections;

 public class textdisplay1 : DestrroyOnClick { 
     public TextAsset asset;
 
     public int searchWord (string a) {
         string[] aTemp = tWordList.text.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.None);
         // display string array items in Unity Console for sanity check.
         if (aTemp != null){
             for (int i = 0; i < aTemp.Length; i++) {
                 Debug.Log("WordList Word: " + aTemp[i]);
             }
         }
         
         return 1;
     }
 }

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