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Question by
Rush3fan · Dec 22, 2011 at 09:19 PM ·
point lightemithalf
Why do point lights emit only half what they should be emitting?
I cant figure it out. Why is it when I switch the shader to normal map, the light seems to get cut in half.. To reproduce this, add a mesh plane, add a point light above it, and place a normal map on the mesh.
Comment
$$anonymous$$e was a normal textured map, but i think it was the way it was created that cased it to do that, because any other map or object i have made, gets the right effect from point lights.
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