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How to half speed while s is down
var speed = 3.0; var rotateSpeed = 3.0; var BullitPrefab:Transform; var jumpSpeed = 5.0;
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
// Rotate around y = axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed * Time.deltaTime, 0);
// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if (Input.GetButtonDown("Jump"))
{
var bullit = Instantiate(BullitPrefab,
GameObject.Find("spawnpoint").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 200);
var jumpSpeed = 5.0;
}
RequireComponent(CharacterController); }
here i have my player movement script how ever i want to half the speed of the player while the s key is down but when not pressed the speed is normal how would i go about this please help thanx ;)
Answer by duck · Jul 01, 2010 at 02:44 PM
Something like this should do it:
var curSpeed = speed * Input.GetAxis ("Vertical");
if (Input.GetKey(KeyCode.LeftShift)) {
curSpeed *= 0.5;
}
(add the 'if statement' after your current vertical axis reading, and change the Key to whatever you want)
multiplication (*=0.5) is faster than dividing (/=2).
Answer by Tetrad · Jul 01, 2010 at 02:44 PM
var realSpeed = speed;
if( Input.GetKey( KeyCode.S ) )
{
realSpeed /= 2.0f;
}
var curSpeed = realSpeed * Input.GetAxis( "Vertical" );
// etc
Answer by crasyboy42 · Jul 01, 2010 at 02:49 PM
easy version:
if(Input.GetKeyDown("s"))
{ speed = 1.5; }
easy?? or not
Answer by crasyboy42 · Jul 01, 2010 at 03:39 PM
var speed2 = speed;
if(Input.GetKeyDown("s")) { speed2 = 1.5; }
maybe this work i dont know
Answer by TomSchulz · May 30, 2011 at 06:28 PM
This is not really how it works. A Unity app on the iphone is basically the Unity virtual machine running your Unity game and it snags the whole window. You are much better off to reconstruct this interface using unity.
Just screen capture your interface, cut it up and make sprites/buttons. I have done this using cocos2d before, it works well.
Fighting with Cocoa Objects and Unity at the same time is more trouble than it is worth, seriously believe me man.
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