Problem with Json and Android !
This code works well in unity editor but doesn't work on android device. Some suggestion?
public class ItemDatabase : MonoBehaviour {
 private List<Item> database = new List<Item>();
 private JsonData itemData;
 void Start()
 {
     
     itemData = JsonMapper.ToObject(File.ReadAllText(Application.dataPath + "/StreamingAssets/Items.json"));
     ConstructItemDatabase();
   
 }
 
 public Item FetchItemByID(int id)
 {
     for(int i = 0; i <database.Count; i++)
     
         if(database[i].ID == id)
           return database[i];
     
     return null;
 }
 void ConstructItemDatabase()
 {
     for (int i = 0; i < itemData.Count; i++)
     {
         database.Add(new Item((int)itemData[i]["id"], itemData[i]["title"].ToString(), (int)itemData[i]["value"],
             (int)itemData[i]["stats"]["style"], (int)itemData[i]["stats"]["defence"], (int)itemData[i]["stats"]["vitality"], itemData[i]["description"].ToString(),
             (bool)itemData[i]["stackable"], (int)itemData[i]["rarity"], itemData[i]["slug"].ToString()));
     }
 }
 
               }
public class Item { public int ID { get; set;} public string Title { get; set;} public int Value { get; set;} public int Style { get; set; } public int Defence { get; set; } public int Vitality { get; set; } public string Description { get; set; } public bool Stackable { get; set; } public int Rarity { get; set; } public string Slug { get; set; } public Sprite Sprite { get; set; }
 public Item(int id, string title, int value, int style, int defence,int vitality,string description,bool stackable, int rarity, string slug)
 {
     this.ID = id;
     this.Title = title;
     this.Value = value;
     this.Style = style;
     this.Vitality = vitality;
     this.Description = description;
     this.Defence = defence;
     this.Stackable = stackable;
     this.Rarity = rarity;
     this.Slug = slug;
     this.Sprite = Resources.Load<Sprite>("Sprites/items/" + slug);
 }
   
 public Item()
 {
     this.ID = -1;
 }
 
               }
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