Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by billingsleyjon · Jul 06, 2016 at 07:27 PM · c#androidscreenshot

Screenshot on Android

I'm sorry Application.CaptureScreenshot(Application.persistentDataPath);

it simply does not do anything. It does not save the photo anywhere I can find it. There's something else I need to be doing here, I don't know what it is. Maybe there's something I'm forgetting, but it works perfectly when running the unity program on my PC. I doesn't work at all on Android.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image billingsleyjon · Jul 08, 2016 at 12:00 AM 0
Share

I found out that persistentDataPath was looking for a sdCard which is not compatible with the android tablet I was using.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Odyssee · Jul 08, 2016 at 08:26 AM

Try this; go in

  • Build Settings

  • > Player Settings

  • ---> Android

  • -----> Subpanel Other settings

  • -------> Write access : Set to External (SDCard)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image billingsleyjon · Jul 08, 2016 at 04:07 PM 0
Share

no, the tablets I'm using Google's Nexus and Google Pixel are both solid and have no opening for an SD card. So what I figured out was that it's taking a screenshot, looking for an SD card to save it on, seeing that none exists, then just does nothing.

avatar image
0

Answer by billingsleyjon · Jul 13, 2016 at 12:14 AM

Application.screenshot(); just doesn't work for me. you also might want to call the manuallycodedScreenshot inside an iEnumerator.

If someone is experiencing this issue here's how to fix it:

     Texture2D screencap;
     string screenshotPath; 
 
 void Start() {
         screencap = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
         screencap.Apply();
 
 
 screenshotPath = (runningOnPC ? Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory)
             : Application.persistentDataPath) + "/TSM_Screenshots/";
 }
 
 
 void manuallyCodedScreenshot()
     {
         screencap.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0, true);
         screencap.Apply();
 
         byte[] screenshotEncodedinBytes = screencap.EncodeToPNG();
         File.WriteAllBytes(screenshotPath, screenshotEncodedinBytes);
 
 
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

194 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Take screenshot with no lags Android 0 Answers

Unity5.3 IAP : Can not you change the configured product ID? 0 Answers

how can i use my phone's camera as a webcam and let unity recognize it as a connected webcam? 0 Answers

How to close IAP or how to Quit App properly Android 2 Answers

Someone please help me with combination lock 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges