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Question by Nosmo · Jun 27, 2019 at 10:35 PM · if-statementsinvokerestartrestart game

Invoke restart doesn't work

When the player dies the game is to restart in 5 seconds.

But it keeps on restarting 5 seconds after the game starts. I had the restart code in a separate script but integrated it into the Player Death script just to make it easier.

The 1st place I put the invoke code was after every if-statement and the game didnt restart at all. then tried it at the end of the OnTriggerEnter and that is when the game restarts after 5 seconds.

the code:


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;

 public class PlayerDeath : MonoBehaviour
 {

 public GameObject objectToDestroy;
 public GameObject playerExplosionEffect;
 public float restartDelay = 5f; 
 private AudioSource audioSource; 

 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Enemy")
     {
         Instantiate(playerExplosionEffect, transform.position, transform.rotation);
         Destroy(gameObject);
         vibratePhone();
        Invoke("Restart", restartDelay);  //NB: first place for invoke
         Debug.Log("Player touches enemy: Player Death script");
     }

     if (other.tag == "Obsidian")
     {
         Instantiate(playerExplosionEffect, transform.position, transform.rotation);
         Destroy(gameObject);
         vibratePhone();
        Invoke("Restart", restartDelay);  //NB: first place for invoke
         Debug.Log("Player touches Obsidian: Player Death script");
      }

     if (other.tag == "EnemyBolt")
     {
         Instantiate(playerExplosionEffect, transform.position, transform.rotation);
         Destroy(gameObject);
         vibratePhone();
        Invoke("Restart", restartDelay);  //NB: first place for invoke
         Debug.Log("Player hit: Player Death script");
     }

     Invoke("Restart", restartDelay); //NB: second place for invoke
     //FindObjectOfType<NewGameManager>().EndGame(); //NB: This was to direct the code to the original restart script
 }

 public void vibratePhone()
 {
    Handheld.Vibrate();
    Debug.Log("Vibration: Player Death script");
 }

 public void Restart()
 {
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
     Debug.Log("Game Over: Game Manager script");
 }
 }

Does anyone have any suggestions?

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