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Question by Redmarketing · Jan 09, 2016 at 03:07 PM · 2d gameendless runnerrestartrestart gamedead

error: Assets/scripts/Gamemaneger.cs(27,51): error CS1525: Unexpected symbol `)'

PLEASE HELP

 using UnityEngine;
 using System.Collections;
 using System;
 
 public class Gamemaneger : MonoBehaviour {
 
     public Transform Platformgenerator;
     private Vector3 platformStartpoint;
 
     public player thePlayer;
     private Vector3 playerStartPoint;
 
     // Use this for initialization
     void Start () {
         platformStartpoint = Platformgenerator.position;
         playerStartPoint = thePlayer.transform.position;
     }
     
     // Update is called once per frame
     void Update ()
     { }
 
     private void Start(Func<IEnumerator> RestartGame)
     {
         Gamemaneger.StartCoroutine(RestartGameCo);
     }
 
     public IEnumerator RestartGameCo()
     {
         thePlayer.gameObject.SetActive(false);
         yield return new WaitForSeconds(0.5f);
         thePlayer.transform.position = playerStartPoint;
         Platformgenerator.position = platformStartpoint;
         thePlayer.gameObject.SetActive(true);
     }
 }
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avatar image Redmarketing · Jan 09, 2016 at 03:08 PM 0
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error: Assets/scripts/Gamemaneger.cs(27,51): error CS1525: Unexpected symbol ` ) '

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Answer by corn · Jan 09, 2016 at 08:13 PM

There's two problems in your private Start method.

First, a syntax error : StartCoroutine(RestartGameCo); should be StartCoroutine(RestartGameCo());

Gamemaneger.StartCoroutine should just be StartCoroutine. You probably meant to use this.StartCoroutine, but this.xxx and Gamemaneger.xxx are not the same thing. Gamemaneger.xxx is the syntax for accessing static (class) methods or variables, while this refers to the current instance of Gamemanager. However, this is optional in C# while accessing a field or method.

So what you should write is :

 private void Start(Func<IEnumerator> RestartGame)
 {
     StartCoroutine(RestartGameCo());
 }
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