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3DS Max2009 32-bit Crashes when importing from MakeHuman
Whenever I try to import an OBJ file from MakeHuman into 3DS Max 2009 32-bit, Max crashes. What am I doing wrong? IS there a way to reduce the OBJ poly count in MakeHuman? Thanks.
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Answer by Totalywicked · Nov 01, 2011 at 10:50 PM
Check make human or 3DS max sites.... not really a unity question
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