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Unity hangs whenever saving 3dsmax (.MAX) file...
I'm new to Unity and run into an early stumbling block that is getting frustrating. I have my .MAX source file alongside my assets exported as .FBX. As soon as I save my .MAX file Unity will try to update it, but for some reason it hangs for around 5-10 minutes. Considering I'm using .FBX is there anyway to get Unity to stop trying to update every time I save my .MAX file?
Thanks.
EDIT: It also keeps coming up with this error.
Moving file failed
Moving Temp/Unity/TempWriteStringToFile-........ to Temp/MaxComandPipe failed: Access is denied.
Answer by IchII3D · Oct 16, 2013 at 08:54 PM
I had to install the service pack for 3dsmax 2012 for anyone who has this issue and needs an answer.
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