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A* pathfinding with imported models
I'm creating a basic FPS game (for now) and the main aspect I'm focusing on at the moment is enemy AI. I have tried to use A* path finding, but i cannot seem to get it to work on 3D models that i have imported. How can i make the path finding go through my 3D models and not over them?
In this image it shows the path finding going around and over the plane. How can i make it go through the plane and other models that I import?
How are you generating that navigation mesh? It seems as through it only supports one single level, not multiple levels as you want it to be.
Im just adding the A* script to an empty gameObject then adding a grid graph and positioning it so it covers my map
A* is an algorithm for pathfinding. There is no "A* script". How are you generating the grid?
I added the component "A star Path" and from there i make the grid graph
And where did this component come from? Again, I need context in order to answer the question. Did you make the A* grid generation? If not where did you get it from?
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