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Question by CMcN · Oct 29, 2017 at 03:10 PM · animation3dimport

Animation plays differently after importing into Unity

I've modelled, rigged and animated a 3D character in Blender. One of the animations, the run animation, plays perfectly in Blender, but when I import into Unity version 2017.1.0f3, the feet do a weird rotation and I don't know what's causing it. Does anyone have any suggestions about how to fix it?

Note: I've been going through other questions related to this for a while and I've tried adjusting lots of the import settings in Unity (e.g. Root Nodes, Resample Curves, Humanoid and Generic rigs, Animation Compression). None of them have made even a slight difference.

Blender animation:

via GIPHY

Unity animation:

via GIPHY

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