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Animation plays differently after importing into Unity
I've modelled, rigged and animated a 3D character in Blender. One of the animations, the run animation, plays perfectly in Blender, but when I import into Unity version 2017.1.0f3, the feet do a weird rotation and I don't know what's causing it. Does anyone have any suggestions about how to fix it?
Note: I've been going through other questions related to this for a while and I've tried adjusting lots of the import settings in Unity (e.g. Root Nodes, Resample Curves, Humanoid and Generic rigs, Animation Compression). None of them have made even a slight difference.
Blender animation:
Unity animation:
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