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Question by lorenzosindoni · Aug 31, 2021 at 09:27 AM · movement scriptsmooth

How can I make smooth movement ?

Hi everyone,

I would like to ask you how can I make smooth object movements in Unity ?

In my scene I have a sun that changes its position based on values detected in real-time from Arduino, actually I'm using this function but it doesn't work, because it's change like a flash and not smoothly.

  private void ReadValue(int[][] packageOfData, int chnIndex)
     {
         for (int i = 0; i < packageOfData.Length; i++)
         {
                  if (packageOfData[i][chnIndex] < 1000 && packageOfData[i][chnIndex] > 800) 
            {
                   if (DirectionalLight != null) 
                 {
                     DirectionalLight.transform.rotation = Quaternion.Slerp(point0.rotation, pointA.rotation, timeCount);
                     timeCount = timeCount + Time.deltaTime;
                 }
             }
        }
 }   

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avatar image Vivien_Lynn · Aug 31, 2021 at 10:44 AM 0
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You would use linear interpolation for that, or short; Lerp. You can basically set a target value, and then change towards that target value over time.
If you want to learn how to use Lerp, check this link out /
Happy coding!

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