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Question by Anthony Faraci · Jan 26, 2011 at 07:43 PM · animationblenderloopdelay

Blender Animation Looping Delay Problem

Hello I have modeled and animated a character in blender but when I import the model the animations have a 1-10 second delay when they are played. What I mean by this is, the animation plays through once then it waits 1-10 seconds then plays the animation again...How do I fix this?

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Answer by Spencer 2 · Apr 12, 2011 at 03:43 AM

having the same problem. Did you happen to find a solution? Thank you.

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avatar image Paulius-Liekis · Apr 12, 2011 at 08:23 AM 0
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Please do not post questions as answers - post it as comment ins$$anonymous$$d.

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Answer by Paulius-Liekis · Apr 12, 2011 at 08:23 AM

It sounds like Unity is playing bigger range than you expect. You have to specify the active range for your animation (I'm not sure how to do that in Blender). Alternatively you could specify "Split animation" in FBXImporter in Unity - you can set range there too.

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