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Question by importguru88 · Jul 22, 2016 at 10:35 PM · animatoraicontrolleridhash

How do I call string to hash on anystate animator controller

I am trying to call a hash id . But I am running into some problems . I need to play the die animation on my enemy ai . Tried animation event and still not getting anywhere . The gameobject has to deactivate first and then play die animation. I have a trigger parameter for the die animation . The deactivate code is where the hash tag id needs to go . Help would be appreciate. Here some code and a pic .alt text

   static int dieState = Animator.StringToHash("die");
      
      
      void Start () 
      {
              anim = GetComponent<Animator> ();
      
 
      
      }
      
 
    // Deactivate the object if requested.
             if (m_DeactivateOnDeath) {
                 Scheduler.Schedule(m_DeactivateOnDeathDelay, Deactivate);
                     GetComponent<AudioSource>().Play();
                     anim.SetTrigger("Dead");
 
 
                     
             }
         }


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