Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Syntronis · Dec 25, 2018 at 03:31 PM · collisionsmanagement

How to sort plurious collisions in a single frame?

Hello and Merry Christmas!

I'm at the end of a block breaker game project, and trying to resolve a last "bug". I didn't manage on my own so i come here hoping for some clarity.

In this game, everytime the ball hit plurious blocks before hit again the paddle, a combo multiplier displays for a litle at the block hit position. Everything works as a charm, until the ball hit two blocks in the same frame: if before it hit, the combo multiplier was "x5", then we see the two blocks displaying "x7" at the same time. You can see it in action there:
alt text

at the left, we see it working good, and at the right, we see the bug in action.

Is there a way to tweak that by sorting those two collisions happening at the same frame and just randomly tell to one of those to display the score multiplier -1 ?

in case it can help, i synthesised the essential of the script used here: First, the block and its script:

     [SerializeField] GameObject comboPrefab;
     private Transform canvas;
     private GameSession gameSession_;
 
     private void Start()
     {
         Transform canvas = GameObject.FindGameObjectWithTag("Canvas").transform;
         gameSession_.FindObjectOfType<GameSession>();
     }
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
         if (tag == "Breakable") { ShowCombo(); }
         else if (tag == "Paddle") { gameSession.comboScore = 0; }
     }
 
     private void ShowCombo()
     {
         gameSession.comboScore++;
         if (gameSession.comboScore >= 2)
         {
             RectTransform comboClone = Instantiate
             (comboPrefab, canvas, false).GetComponent<RectTransform>();
             comboClone.anchorMax = Camera.main.WorldToViewportPoint(transform.position);
             comboClone.anchorMin = comboClone.anchorMax;
         }
     }

And then the combo displayer that instantiate, showing us the combo multiplier:

 void Start()
     {
         GameSession gameSession_ = FindObjectOfType<GameSession>();
         TextMeshProUGUI text_ = GetComponent<TextMeshProUGUI>();
         text_.text = ("X ") + gameSession_.comboScore.ToString();
     }

scoredisplaytwinbug-4.gif (481.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

161 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Manage multiple projects and share scripts 0 Answers

Im tring to get a collision to output while allowing the objects to overlap Csharp, any ideas appreciated. 1 Answer

How to check if player is stuck inside of ground 0 Answers

Have one object apply a force to another. 0 Answers

Unsavory collisions with terrain? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges