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Question by Vasov97 · Apr 10, 2017 at 10:10 PM · movementrandomx axis

When game starts player is moving right on x axis by this small speed 0.5 , but how to make when game starts again to start to move player randomly on x axis(left or right)

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

public class vvvv : MonoBehaviour {

 public float speed = 11.4f;

 private float move = 0.5f;

 public Rigidbody2D rb;

 private float movement = 0f;

 static int score = 0;
 static int hiScore = 0;

 public Text scoreText;
 public Text hiScoreText;

 static public void AddPoint()
 {
     score++;
     if (score > hiScore)
     {
         hiScore = score;
     }
 }

 void Start()
 {
     score = 0;

     hiScore = PlayerPrefs.GetInt("hiScore", 0);

 }
 void Update()
 {
     PlayerPrefs.SetInt("hiScore", hiScore);
     scoreText.text = "Score:" + score;
     hiScoreText.text = "HiScore:" + hiScore;
     transform.Translate(move*Time.deltaTime , 0, 0);
    // movement = Input.GetAxis("Horizontal") * speed;
   // Move(Input.GetAxis("Horizontal"));
 }
 void FixedUpdate()
 {
    
     rb.MovePosition(rb.position + new Vector2(movement * Time.fixedDeltaTime, 0f));
 }

     void OnCollisionEnter2D(Collision2D other)
 {

         if (other.gameObject.name == "Ball")

             AddPoint();
     }

 public void Move(float moveInput)
 {
     movement = moveInput* speed;
 }

}

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avatar image RobAnthem · Apr 10, 2017 at 11:36 PM 0
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I'd think you could so something like this.

 private Vector3 direction;
 void OnEnable()
 {
     if (Random.Range(0, 3) > 1)
     {
         direction = Vector3.right * -1;
     }
     else
        direction = Vector3.right;
 }

then just use the direction variable as your base movement direction.

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