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Question by tjanok · Feb 09, 2021 at 07:28 PM · rotationquaternion

Rotate plane in relation to camera

I have a plane that I would like to rotate (tilt) on two axis via the mouse. The main camera can move around, so moving the mouse up/down, and left/right, should tilt the plane the same way in relation to the camera.

For the up and down motion, this seems to work correctly:

         float pitch = Input.GetAxis( "Mouse Y" ) * 50.0f;
         transform.Rotate( pitch * Camera.main.transform.right, Space.World );

However, I can't seem to rotate on just the X/Z axis (depending on where the camera is located). The mouse X axis should tilt the plane left or right. But it seems to rotate on multiple axis at once.

Any insight would be appreciated!

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