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Analog pinball scoreboard with unity 3d
Hello all. I am a beginner in Unity3d, doing a project for my internship which includes a pinball game made in Unity Pro, and my question would be - is it possible in any way to connect an analog scoreboard which would show the score of the game? I have googled and found some input/output modules like Modicon m340, but have no idea if it is what I need. Any help will be appreciated :)
Ok, so you might be better off using StackOverflow to ask questions about the connection between a .NET program and the analogue scoreboard - then you'd have to work out if that part of .NET is available in Unity (it probably is). Unity is just using $$anonymous$$ono for this kind of thing, so you probably won't get anywhere near the kind of help here that you will elsewhere (because we are a smaller community and probably don't know much about this!)
Create a C++ application that talks to whatever external hardware you decide to us. Have this application talk to your Unity pinball game over sockets. So, basically, the Unity app sends the score over a socket to your C++ application. This completely separates your development into two $$anonymous$$i-projects.
Answer by Frogspasm · Dec 11, 2013 at 11:17 PM
There is a product in the asset store that will let you send commands to an arduino from inside Unity. It doesn't seem like too much of a stretch from there to do what you want to do:
Here's a tutorial on controlling a servo attached to an arduino from inside Unity:
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