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Question by soleron · Jan 05, 2018 at 09:13 PM · navmeshnavigationcontrol

How do I make sure my character is always perpendicular to the surface when using NavMesh?

I have used Nav Mesh on a spherical surface (planet) and when the character moves towards the edges he continues being aligned to the world "up" axis.

How can I make sure my Nav Mesh Agent is aligned properly, taking into account the curvature of the surface?

Thank you.

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