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Question by $$anonymous$$ · Oct 28, 2016 at 04:05 PM · navmeshnavigationthird person controller

How do I make my AI turn to look at the player, but not move towards him?

I'm trying to make my AI look towards the player while talking, but I don't know how to make the AI do this without using Lookat, which is buggy and looks strange. I see that the Third Person Character script has a variable for stationary turn speed, but I can't find out how to make the AI turn in place.

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Answer by Zynek · Oct 28, 2016 at 04:14 PM

Lookat is the way to go, what do you mean by "buggy" ? Are you making the whole character look at player or just the head ?

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avatar image $$anonymous$$ · Oct 28, 2016 at 04:20 PM 0
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I'm making the entire character turn to look at the player. I would like to use the smooth animations that Unity has that let you turn the player you're controlling turn in place, but I don't know how.

avatar image Zynek $$anonymous$$ · Oct 28, 2016 at 04:33 PM 0
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Sounds like youre forgetting to interpolate betweent current rotation and LookAt rotation. I cannot tell anything more out of what youre describing.

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