Question by
gevr · Nov 11, 2015 at 09:31 AM ·
lightinglightprojection-matrix
Lighting bug using custom projection matrix
Hey,
i'm using a custom projections matrix to achieve an asymetric frustum.
Everything seems to be good, except using some point- or spot- lights.
In the upper-left side you can see a lighted area, but the complete room should be lighted. The lighted area is moving if i change the projection matrix.
(Unity 5.2)
Did someone have an idea how to fix this?
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