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Question by aridospassos · Aug 03, 2021 at 10:57 PM · positionaugmented-realitypositioninglocationlateupdate

Getting A Devices Positioning in AR Foundation (Help)

Currently, I'm working on an Augmented Reality meeting room where the players that join the room are represented by avatars. I got the networking side of it down. The issue I'm having is getting the avatars to follow each AR camera. I did a bunch of research to find that I needed to use the ARDriverPose component which is attached to the prefab for the Ar Camera. I did that and the rotation works but the actual movement doesn't seem to be working. I console logged the Vector3 and it looks like It should be moving based on the numbers but in the scene, the character stays put and only rotates. Does anyone know how to fix this type of stuff.

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