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Question by al7aro · Oct 18, 2019 at 08:45 PM · collisionpositionpositioningcolider

My Position suddenly changes

Well I''m starting with unity working on a brick breaker. I have at the bottom of the screen an invisible colider (the colider is at y = -0.5) which triggers when the ball falls there. I also have a ball attached to a paddle which, from now, moves when the paddle moves, the problem comes when 9 seconds after running the program the ball's position suddenly goes to y = 0.5 one frame and the back to y = 1. I have created a Debug.Log() to print the Ball position each frame, and created an error which appears when the trigger between ball and the invisible colider tries to load an unexisting scene. This appears on the console around 9 seconds after running the program.! alt text

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avatar image lgarczyn · Oct 19, 2019 at 10:43 PM 0
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Does it always appear after the error log of a missing scene?

avatar image Neferlem · Oct 23, 2019 at 09:36 AM 0
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Can you post the code of your trigger ?

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