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Question by ejhova · Jul 02, 2020 at 07:54 AM · androidjavaobject

Is there any additional configuration required to use AndroidJavaObject?,AndroidJavaObject example from docs using String returns empty

I have been trying a simple use of AndroidJavaObject. Just a simple script attached to the main camara (or an sprite). The idea is just create a java String and print its toString() result.

 using System.Collections;
 using UnityEngine;

 public class ExampleClass : MonoBehaviour {
     void Start () {
         AndroidJavaObject jo = new AndroidJavaObject ("java.lang.String", "some string");
         string toString = jo.Call<string>("toString");
         Debug.Log ("toString=" + toString);
     }
 }

However, console always prints

 toString=

Default value returned from java call. Same if I use hashcode or any other method. Even creating AndroidJavaObject passing a non-existing java class, like java.lang.Stringa is still printing the same in the console.

Project build settings is configured to use Android. I have tried ubuntu, a raw new installation of unity in windows with same results.

I see a lot of people talking about AndroidJavaObject, but this simple example does not work for me in two different systems. Is there anything else required to make java-plugins work?

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