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Question by Vaell · Apr 27, 2017 at 08:23 AM · scripting problemscript.google play gamesgooglesingleton

Singleton HELP

I need to implement these codes in singleton but I have no idea about how to do it. I am new at coding Anyone can help? Or show to the way how to do it ?

Thanks!

using GooglePlayGames; using GooglePlayGames.BasicApi; using UnityEngine;

public class GooglePlayGameScript : MonoBehaviour {

 // Use this for initialization
 void Start () {
     PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build();
     PlayGamesPlatform.InitializeInstance(config);
     PlayGamesPlatform.Activate();

     SignIn();
 }

 void SignIn()
 {
     Social.localUser.Authenticate(success => { });
 }

 
 #region Leaderboards
 public static void AddScoreToLeaderboard(string leaderboardId, long score)
 {
     Social.ReportScore(score, leaderboardId, success => { });
 }

 public static void ShowLeaderboardsUI()
 {
     Social.ShowLeaderboardUI();
 }
 #endregion /Leaderboards


 using UnityEngine;
 
 public class ManagerScript : MonoBehaviour {
 
     public static ManagerScript Instance { get; private set; }
     public static int Counter { get; private set; }
 
     // Use this for initialization
     void Start () {
         Instance = this;
     }
 
     public void IncrementCounter()
     {
         Counter++;
         UIScript.Instance.UpdatePointsText();
     }
 
     public void RestartGame()
     {
         GooglePlayGameScript.AddScoreToLeaderboard(GPGSIds.leaderboard_leaderboard, Counter);
         Counter = 0;
         UIScript.Instance.UpdatePointsText();
     }
 
 }


 using UnityEngine;
 using UnityEngine.UI;
 
 public class UIScript : MonoBehaviour {
 
     public static UIScript Instance { get; private set; }
 
     // Use this for initialization
     void Start () {
         Instance = this;
     }
 
     [SerializeField]
     private Text pointsTxt;
 
     
 
     public void ShowLeaderboards()
     {
         GooglePlayGameScript.ShowLeaderboardsUI();
     }
 
     public void UpdatePointsText()
     {
         pointsTxt.text = ManagerScript.Counter.ToString();
     }
 }
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Answer by Jawchewa · Apr 28, 2017 at 05:33 AM

In my experience, the easiest way to create the functionality of a singleton in Unity is to have a public static instance of your script, and use the script's OnAwake function to set the variable to be equal to the first instance that is created. Something like this:

 public class MyClass : MonoBehaviour {
     public static MyClass instance = null;
     void Awake()
     {
         if (instance == null)
         {
             instance = this;
         }
         else if (instance != this)
         {
             Destroy(gameObject);
         }
     }
 }

This will limit you to only having one instance of your script at any time.

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