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Question by LordRechy · Dec 18, 2015 at 04:17 AM · c#scripting problemscript.onlinedeath

script help

So i have a script for death when health is at 0 but it is an online game and i set it so when the player dies it goes to a different scene. But when you shoot another player until the player is dead all of the players go to the different scene even though only 1 player died. If anyone can help me with this it would be greatly appreciated thanks!

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avatar image bubzy · Dec 18, 2015 at 02:02 PM 0
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you need to show what code you have already tried.

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Answer by LordRechy · Dec 19, 2015 at 03:21 AM

I havent tried any yet... i got the death script but i cant put it so everyone doesnt die. i can give you the death script though.

using UnityEngine; using UnityEngine.Networking;

public class Player : NetworkBehaviour {

 [SerializeField]
 private int maxHealth = 100;
 
 [SyncVar]
 private int currentHealth;
 
 void Awake ()
 {
     SetDefaults();
 }
 
 public void TakeDamage (int _amount)
 {
     currentHealth -= _amount;
     
     Debug.Log(transform.name + " now has " + currentHealth + " health.");
 }
 
 public void SetDefaults ()
 {
     currentHealth = maxHealth;
 }
 void Update () {
     if (currentHealth < 0)
         Application.LoadLevel ("Scne2");
 }
 

}

thats it but i need it so it works on individual players that get spawned in.

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