Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jeff-Rosenberg · Aug 31, 2014 at 11:17 PM · animatormecanimroot motion

Apply Root Motion with Animator and Animation Made INSIDE Unity

I'm making a top down 2D game using Sprites. Because of this, I'm not making my animations outside of Unity, but rather from inside using the Animation window. I'd like the character's motion to be driven by the root motion. My options seem to be:

  1. Drive motion using Root Motion (check Apply Root Motion)

  2. Drive motion using a curve attached to the animation and having my animations move in-place

  3. Animate outside of Unity, which is silly because of the sprites

  4. Drive motion without Root Motion, which I don't want to do

3 isn't an option, and I really don't want to do 4. I likewise would rather not do 2. When adding a new animation, I just want to hit the record button and move the character around.

My problem with 1 is that Root Motion isn't recognized. If I log animator.hasRootMotion it returns false.

My problem with 2 is I can't apply a curve to an animation made inside Unity, I can only apply it to animations that are imported through the model import inspector.

Is there a particular way I need to be assembling my character in order to get Root Motion to be recognized?alt text

untitled.png (66.2 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jeff-Rosenberg · Sep 02, 2014 at 10:43 PM 0
Share

Looks like it's going to be a feature in Unity 5. Is there any way to get this to work in the meantime so I can prototype?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mecanim - 4.3 deltaPosition Bug 1 Answer

Root Motion On Slow Animations 0 Answers

Can I make character movement entirely with Mecanim's root motion? 0 Answers

Using root motion scripting for specific animations 1 Answer

How does the Animator drive Rigidbody with root motion (in detail)? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges