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Question by locus84 · Jan 09, 2014 at 02:46 PM · animatorbugmecanimroot motion4.3

Mecanim - 4.3 deltaPosition Bug

I've been using three layers in my overall Animator Controllers in older versions.

But when I checked via OnAnimator callback in Unity 4.3,

Only base layer's root motion works.

And the others' deltaPosition is always Vector3.zero.

I was using generic rig and this problem occurs even I made a brand new controller with same animation.

Is there anyone who knows about this issue?

Or is this certainly a bug?(Which is critical to me QQ)

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avatar image bacair_rg · Mar 25, 2014 at 12:17 AM 0
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I'm having a similar issue in 4.3.4. Did you ever find a fix?

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Answer by bacair_rg · Mar 31, 2014 at 10:02 AM

Turns out that if you add a full-body layer mask then root motion will be applied properly on override layers. This wasn't necessary in 4.2 but is in 4.3.

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avatar image mgear · Dec 19, 2014 at 12:31 PM 0
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thanks! Just for info: I had to remove these lines from my script, then anim.deltaPosition started giving values again (ins$$anonymous$$d of 0,0,0)

anim.SetLayerWeight(1, 1f); anim.SetLayerWeight(2, 1f);

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