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Question by Masterben135 · Jul 23, 2014 at 02:35 AM · spriteanimator

2D animator vs. Sprite Array?

Looking at the built in animation Unity uses, it seems as though the animator for sprites simply cycles Sprites as if it were going through a Sprite Array based on Time.deltaTime.

Would it be faster or easier to use my own script and cycle through a Sprite Array, assigning new sprites on update? Or does the animator add something that I might need?

Note: I'm only using it for 2d Sprite animations.

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Answer by Xtro · Jul 23, 2014 at 03:12 AM

If you are gonna use the animation in mecanim, go for animation. If it's just gonna be a simple repeating animation, go for script.

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