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Question by KennyDBacon · Mar 03, 2016 at 11:48 AM · 2dspriteanimatorspritesheet

Two different sprites animation running simultaneously

I'm using spritesheets to do the animations. I have a gameobject which have the character sprites and animator, and another gameobject which have the weapon sprites and animator. Both child of an empty gameobject. I want these two animator to run at the same time, but I can't check whether the animations are synchronize properly because during debug, only one animator plays.

My question is how to properly run two different animations at the same time?

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avatar image BaraKrossteig · Mar 03, 2016 at 11:48 AM 0
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Hey! $$anonymous$$aybe this can help you out :) http://answers.unity3d.com/questions/160848/how-do-i-run-two-animations-at-once-on-the-same-ga.html

avatar image KennyDBacon BaraKrossteig · Mar 03, 2016 at 01:49 PM 0
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@bara$$anonymous$$Rossteig hi, thanks for the reply. I tried using blend tree like the answer suggested but whenever the weight of the layer was adjusted to a certain level, the sprite get completely replaced

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